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001    14746141 
003    DLC 
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008    080225s2008    maua     b    001 0 eng   
010    2008008742 
020    026203378X 
040    DLC|cDLC|dDLC 
049    |lnm 
050 00 ML3540.7|b.C65 2008 
100 1  Collins, Karen,|d1973- 
245 10 Game sound :|ban introduction to the history, theory, and 
       practice of video game music and sound design /|cKaren 
       Collins 
260    Cambridge, Mass. :|bMIT Press,|cc2008 
300    x, 200 p. :|bill. ;|c24 cm 
504    Includes bibliographical references (p. [189]-196) and 
       index 
505 0  Introduction: Games are not films! but-- -- Push start 
       button: the rise of video games -- Insert quarter to 
       continue: 16-bit and the death of the arcade -- Press 
       reset: video game music comes of age -- Game audio today: 
       technology, process and a 
650  0 Video game music|xHistory and criticism 
907    .b14746141|b10-06-15|c08-06-09 
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945    ML3540.7|b.C65 2008|g0|i37522005507629|j0|on|p0.00|q-|r-|s
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998    (3)ccq|b10-21-09|cm|db|e-|feng|gmau|h0 
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 CCQ - Lusail Male Library  ML3540.7    Available