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LEADER 00000cam a22002897a 4500
001 15556451
005 20110722122159.0
008 080716s2009 maua b 001 0 eng d
010 2008933311
020 9781584506713
020 1584506717
035 (OCoLC)ocn320289390
040 SISPL|cSISPL|dYDXCP|dIXA|dMYG|dSINLB|dCCS|dDLC
050 00 GV1469.3|b.B49 2009
245 00 Beyond game design :|bnine steps towards creating better
videogames /|cRichard Bartle ... [et al.] ; edited by
Chris Bateman.
260 Boston, MA :|bCharles River Media/Cengage Technology,
|cc2009.
300 xvii, 275 p. :|bill. ;|c24 cm.
504 Includes bibliographical references (p. 249-259) and
index.
505 0 Understand emotions -- Understand social play --
Understand patterns of play -- Understand the limits of
theory -- Include both genders -- Include cultural
diversity -- Include players with accessibility issues --
Include players with different
650 0 Video games|xDesign.
650 0 Video games|xPsychological aspects.
700 1 Bartle, Richard A.
700 1 Bateman, Chris Mark.
907 .b15556451|b10-06-15|c10-04-11
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998 ccq|b10-04-11|cm|db|en|feng|gmau|h0